Internet Arcade: Robotron
- Publication date
Apple II, Atari 5200, Atari 7800, Atari 8-bit, Atari ST, BBC Micro, Browser, Commodore 64, Electron, Lynx, Macintosh, PC Booter, VIC-20, Xbox 360
Williams Electronics, Inc.
You are a mutant human, who by some freak of nature has the ability to shoot energy pulses from his body in eight different directions! Your job is simple: save humanity from their own creation -- the ROBOTRONS! The gameplay is pretty unique for the time. You can move and fire in any of eight directions. You get thrown in a room with various evil baddies strewn about, you've got to kill all the robots while at the same time finding some way to grab humans and avoid death.
From Mobygames.com. Original Entry
When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode)
- 2014-09-16 23:01:50
- Shooter / Field
- Apple II, Atari 5200, Atari 7800, Atari 8-bit, Atari ST, BBC Micro, Browser, Commodore 64, Electron, Lynx, Macintosh, PC Booter, VIC-20, Xbox 360
- Vid Kidz
- Arcade, Shooter
- Williams Electronics, Inc.
- Sci-Fi / Futuristic
- Fixed / Flip-screen
- Internet Archive Python library 0.7.0
Subject: Still rocks
F2 - settings
7 - add coins
1 - start
I always forget these hotkeys so I'm posting it here finally!
Subject: Computer Club & AI
Subject: Need Help
Subject: Same Game ... Same Old Problems...
The higher you go into the levels of play, the rate of fire and speed of movement for the player is drastically impacted. This is the same issue that plagued the consoles in the 80's that turned me off from Robotron back than.
The attacks persist at a normal rate of speed but increase as you advance through to the next levels.
There's more added to shoot, avoid and weave through to survive in later levels. The Grunts, Hulk's, Sphereoids, Tanks, Brainiacs, and Enforcers projectiles and speed of movement don't slow down at all. However, the rate of fire and movement for the player is half at best and slow; or shooting just breaks in midstream. That is if, and only if, you manage to eliminate some of the attackers that your rate of fire and speed of movement slowly begins to return. In all, making later levels of play virtually impossible to pass. Just like on the 80's consoles.
In all, I liked the game as a kid and have enjoyed playing it again. Too bad the old problems still persist. Would have liked to see how far I could've really gone, on a working game without the bugs... it's a drag... but still had its fun moments.
Subject: Simcor hit F2 to continue to start screen after factory reset
WOW this game is hard and very addicting, i lose hours at work!
up, won't go any further???
Subject: Great version, but a few issues
Subject: A milestone in game design
The sheer mass of opponents in Robotron was only possible to fight because you could earn extra lives so quickly by rescuing a lot of humanoids.
On the Grunt waves (waves numbered a multiple of 9) presented so many enemies, you could kill one with every shot and still lose.
Add in the Hulks which couldn't be killed, Sphereoids which had to be killed before they could pump out tons of Enforcers, and you had a recipe for sheer panic.
This game deserves to be played over 30 years later, and still delivers a lot of fun. No powerups: just one man and his gun.
Subject: Robotron has a serious following
I'm giving this a 5/5 because people love it to this day. I'm not one of those people yet, but a 1980s game which holds itself into the 2000s is good.
I haven't tested if XBOX360 controllers are good for this.